java.lang.Object | |
↳ | com.google.android.gms.games.PlayerEntity |
Data object representing a set of Player data. This is immutable, and therefore safe to cache or store. Note, however, that the data it represents may grow stale.
This class exists solely to support parceling these objects and should not be used directly.
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CREATOR |
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Freeze a volatile representation into an immutable representation.
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Retrieves the display name for this player.
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Loads the player's display name into the given
CharArrayBuffer .
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Retrieves the URI for loading this player's hi-res profile image.
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Retrieves the URI for loading this player's icon-size profile image.
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Retrieves the timestamp at which this player last played a multiplayer game with the
currently signed in user.
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Retrieves the player level associated information if any exists.
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Retrieves the ID of this player.
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Retrieves the timestamp at which this player record was last updated locally.
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Loads the player's title into the given
CharArrayBuffer .
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Retrieves the title of the player.
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Indicates whether this player has a hi-res profile image to display.
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Indicates whether this player has an icon-size profile image to display.
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Check to see if this object is valid for use.
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Freeze a volatile representation into an immutable representation. Objects returned from this call are safe to cache.
Note that the output of freeze
may not be identical to the parent object, but should
be equal. In other words:
Freezable f1 = new Freezable();
Freezable f2 = f1.freeze();
f1 == f2 may not be true.
f1.equals(f2) will be true.
Retrieves the display name for this player.
Loads the player's display name into the given CharArrayBuffer
.
dataOut | The buffer to load the data into. |
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Retrieves the URI for loading this player's hi-res profile image. Returns null if the player has no profile image.
To retrieve the Image from the Uri
, use ImageManager
.
Retrieves the URI for loading this player's icon-size profile image. Returns null if the player has no profile image.
To retrieve the Image from the Uri
, use ImageManager
.
Retrieves the timestamp at which this player last played a multiplayer game with the
currently signed in user. If the timestamp is not found, this method returns
TIMESTAMP_UNKNOWN
.
Retrieves the player level associated information if any exists. If no level information
exists for this player, this method will return null
.
PlayerLevelInfo
associated with this player, if any.
Retrieves the ID of this player.
Retrieves the timestamp at which this player record was last updated locally.
Loads the player's title into the given CharArrayBuffer
.
dataOut | The buffer to load the data into. |
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Retrieves the title of the player. This is based on the player's gameplay activity in apps using Google Play Games services. Note that not all players have titles, and that a player's title may change over time.
null
if this player has no title.
Indicates whether this player has a hi-res profile image to display.
Indicates whether this player has an icon-size profile image to display.
Check to see if this object is valid for use. If the object is still volatile, this method
will indicate whether or not the object can be safely used. The output of a call to
freeze()
will always be valid.