java.lang.Object | |
↳ | com.google.android.gms.games.multiplayer.ParticipantEntity |
Data object representing a Participant in a match. This is immutable, and therefore safe to cache or store. Note, however, that the data it represents may grow stale.
This class exists solely to support parceling these objects and should not be used directly.
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CREATOR |
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Freeze a volatile representation into an immutable representation.
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Return the name to display for this participant.
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Loads the display name for this participant into the provided
CharArrayBuffer .
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Returns the URI of the hi-res image to display for this participant.
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Returns the URI of the icon-sized image to display for this participant.
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Returns the ID of this participant.
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Returns the
Player that this participant represents.
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Returns the
ParticipantResult associated with this participant, if any.
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Retrieve the status of this participant.
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Retrieves the connected status of the participant.
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Check to see if this object is valid for use.
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Freeze a volatile representation into an immutable representation. Objects returned from this call are safe to cache.
Note that the output of freeze
may not be identical to the parent object, but should
be equal. In other words:
Freezable f1 = new Freezable();
Freezable f2 = f1.freeze();
f1 == f2 may not be true.
f1.equals(f2) will be true.
Return the name to display for this participant. If the identity of the player is unknown, this will be a generic handle to describe the player.
Loads the display name for this participant into the provided CharArrayBuffer
.
dataOut | The buffer to load the data into. |
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Returns the URI of the hi-res image to display for this participant. If the identity of the player is unknown, this will be null. It may also be null if the player simply has no image.
To retrieve the Image from the Uri
, use ImageManager
.
Returns the URI of the icon-sized image to display for this participant. If the identity of the player is unknown, this will be the automatch avatar icon image for the player. It may also be null if the player simply has no image.
To retrieve the Image from the Uri
, use ImageManager
.
Returns the ID of this participant. Note that this is only valid for use in the current multiplayer room or match: a participant will not have the same ID across multiple rooms or matches.
Returns the ParticipantResult
associated with this participant, if any.
Only applies to turn-based match participants.
ParticipantResult
for this participant, or null if not applicable.
Retrieve the status of this participant.
Possible status values for room participants are
STATUS_INVITED
, STATUS_JOINED
, STATUS_DECLINED
, and
STATUS_LEFT
.
Possible status values for turn-based match participants are all of
the above, STATUS_NOT_INVITED_YET
, STATUS_FINISHED
, and
STATUS_UNRESPONSIVE
.
Retrieves the connected status of the participant. If true indicates that participant is in the connected set of the room. Only applies to room participants.
Check to see if this object is valid for use. If the object is still volatile, this method
will indicate whether or not the object can be safely used. The output of a call to
freeze()
will always be valid.