com.google.android.gms.games.multiplayer.turnbased.TurnBasedMultiplayer.LeaveMatchResult |
Result delivered when the player has left the match. Possible status codes include:
STATUS_OK
if the player successfully left the match.STATUS_NETWORK_ERROR_OPERATION_DEFERRED
if the attempt to leave
the match resulted in a network error. The operation was stored locally, and will be
retried the next time the device comes online. No further action is required.STATUS_MATCH_ERROR_LOCALLY_MODIFIED
if the match has already
been modified locally and has changes waiting to be synced to the server. The leave operation
was not executed.STATUS_MATCH_ERROR_INACTIVE_MATCH
if the match has already
transitioned into an inactive state on the server.STATUS_MATCH_ERROR_OUT_OF_DATE_VERSION
if the local match state
was out of date. In this case, the updated match will be returned.STATUS_MULTIPLAYER_ERROR_INVALID_OPERATION
if the server
rejected the operation.STATUS_MULTIPLAYER_DISABLED
if the game does not support
multiplayer.STATUS_CLIENT_RECONNECT_REQUIRED
if the client needs to
reconnect to the service to access this data.STATUS_INTERNAL_ERROR
if an unexpected error occurred in the
service.Public Methods | |||||||||||
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TurnBasedMatch
object. Note that this may be null, depending
on the status code returned.