com.google.android.gms.games.multiplayer.turnbased.TurnBasedMultiplayer.UpdateMatchResult |
Result delivered when match has been updated. Possible status codes include:
STATUS_OK
if data was successfully loaded and is up-to-date.
STATUS_NETWORK_ERROR_OPERATION_DEFERRED
if the attempt to leave
the match resulted in a network error. The operation was stored locally, and will be
retried the next time the device comes online. No further action is required.STATUS_MATCH_ERROR_LOCALLY_MODIFIED
if the match has already
been modified locally and has changes waiting to be synced to the server. The update
operation was not executed.STATUS_MATCH_ERROR_INACTIVE_MATCH
if the match has already
transitioned into an inactive state on the server.STATUS_MATCH_ERROR_OUT_OF_DATE_VERSION
if the local match state
was out of date. In this case, the updated match will be returned.STATUS_MULTIPLAYER_ERROR_NOT_TRUSTED_TESTER
if one of the users
in the match is not a trusted tester of a game which is not yet published.STATUS_MULTIPLAYER_ERROR_INVALID_OPERATION
if the server
rejected the operation.STATUS_MULTIPLAYER_DISABLED
if the game does not support
multiplayer.STATUS_CLIENT_RECONNECT_REQUIRED
if the client needs to
reconnect to the service to access this data.STATUS_INTERNAL_ERROR
if an unexpected error occurred in the
service.Public Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
[Expand]
Inherited Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
TurnBasedMatch
object. Note that this may be null, depending
on the status code returned.