java.lang.Object | |
↳ | com.google.android.gms.games.request.GameRequestEntity |
Data object representing the data for a request. This is immutable, and therefore safe to cache or store. Note, however, that the data it represents may grow stale.
This class exists solely to support parceling these objects and should not be used directly.
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CREATOR |
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Freeze a volatile representation into an immutable representation.
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Retrieves the data associated with the request.
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Retrieves the game associated with this request.
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Retrieves the status of the request for a given recipient.
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Retrieves the information about all the players that the request was sent to.
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Retrieves the ID of this request.
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Retrieves the information about the player that sent the request.
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Retrieves the status of the request as an overall status depending on all recipients.
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Retrieves the type of this request.
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Retrieves whether the request was consumed by a specific recipient.
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Check to see if this object is valid for use.
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Freeze a volatile representation into an immutable representation. Objects returned from this call are safe to cache.
Note that the output of freeze
may not be identical to the parent object, but should
be equal. In other words:
Freezable f1 = new Freezable();
Freezable f2 = f1.freeze();
f1 == f2 may not be true.
f1.equals(f2) will be true.
Retrieves the data associated with the request.
Retrieves the game associated with this request.
Retrieves the status of the request for a given recipient.
playerId | The player ID for which the consumed state should be queried. |
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RECIPIENT_STATUS_ACCEPTED
or RECIPIENT_STATUS_PENDING
.
Retrieves the information about all the players that the request was sent to.
Retrieves the ID of this request.
Retrieves the information about the player that sent the request.
Retrieves the status of the request as an overall status depending on all recipients.
STATUS_ACCEPTED
or
STATUS_PENDING
.
Retrieves whether the request was consumed by a specific recipient.
playerId | The player ID for which the consumed state should be queried. |
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Check to see if this object is valid for use. If the object is still volatile, this method
will indicate whether or not the object can be safely used. The output of a call to
freeze()
will always be valid.