| java.lang.Object | |
| ↳ | com.google.android.gms.games.snapshot.SnapshotEntity | 
Data object representing the data for a saved game. This is immutable, and therefore safe to cache or store. Note, however, that the data it represents may grow stale.
This class exists solely to support parceling these objects and should not be used directly.
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android.os.Parcelable 
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          Freeze a volatile representation into an immutable representation.
          
    
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          Retrieves the metadata for this snapshot.
          
    
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          Retrieve the  SnapshotContentsassociated with this snapshot. | |||||||||||
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          Check to see if this object is valid for use.
          
    
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  java.lang.Object | |||||||||||||||||||||||||||||||||
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  android.os.Parcelable | |||||||||||||||||||||||||||||||||
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  com.google.android.gms.common.data.Freezable 
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|  From interface
  com.google.android.gms.games.snapshot.Snapshot 
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Freeze a volatile representation into an immutable representation. Objects returned from this call are safe to cache.
 Note that the output of freeze may not be identical to the parent object, but should
 be equal. In other words:
 
 
 Freezable f1 = new Freezable();
 Freezable f2 = f1.freeze();
 f1 == f2 may not be true.
 f1.equals(f2) will be true.
 
 Retrieves the metadata for this snapshot.
SnapshotMetadata associated with this snapshot.
Retrieve the SnapshotContents associated with this snapshot. This object can be used
 to update the data of a snapshot. Note that this will return null if this snapshot was not
 obtained via open(GoogleApiClient, SnapshotMetadata).
SnapshotContents for this snapshot, or null if the snapshot is not
         opened.
Check to see if this object is valid for use. If the object is still volatile, this method
 will indicate whether or not the object can be safely used. The output of a call to
 freeze() will always be valid.
