| Allocation | This class provides the primary method through which data is passed to and from RenderScript kernels. | 
| BaseObj | BaseObj is the base class for all RenderScript objects owned by a RS context. | 
| Byte2 | Class for exposing the native RenderScript byte2 type back to the Android system. | 
| Byte3 | Class for exposing the native RenderScript byte3 type back to the Android system. | 
| Byte4 | Class for exposing the native RenderScript byte4 type back to the Android system. | 
| Double2 | Class for exposing the native RenderScript double2 type back to the Android system. | 
| Double3 | Class for exposing the native RenderScript double3 type back to the Android system. | 
| Double4 | Class for exposing the native RenderScript double4 type back to the Android system. | 
| Element | An Element represents one item within an  | 
| Element.Builder | Builder class for producing complex elements with matching field and name pairs. | 
| FieldPacker | Utility class for packing arguments and structures from Android system objects to RenderScript objects. | 
| FieldPackerThunker | Utility class for packing arguments and structures from Android system objects to RenderScript objects. | 
| Float2 | Class for exposing the native RenderScript float2 type back to the Android system. | 
| Float3 | Class for exposing the native RenderScript float2 type back to the Android system. | 
| Float4 | Class for exposing the native RenderScript float2 type back to the Android system. | 
| Int2 | Class for exposing the native RenderScript int2 type back to the Android system. | 
| Int3 | Class for exposing the native RenderScript int3 type back to the Android system. | 
| Int4 | Class for exposing the native RenderScript int4 type back to the Android system. | 
| Long2 | Class for exposing the native RenderScript long2 type back to the Android system. | 
| Long3 | Class for exposing the native RenderScript long3 type back to the Android system. | 
| Long4 | Class for exposing the native RenderScript long4 type back to the Android system. | 
| Matrix2f | Class for exposing the native RenderScript rs_matrix2x2 type back to the Android system. | 
| Matrix3f | Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system. | 
| Matrix4f | Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system. | 
| RenderScript | This class provides access to a RenderScript context, which controls RenderScript initialization, resource management, and teardown. | 
| RenderScript.RSErrorHandler | The runtime error handler base class. | 
| RenderScript.RSMessageHandler | The base class from which an application should derive in order to receive RS messages from scripts. | 
| Sampler | Sampler object that defines how Allocations can be read as textures within a kernel. | 
| Sampler.Builder | Builder for creating non-standard samplers. | 
| Script | The parent class for all executable scripts. | 
| Script.Builder | Only intended for use by generated reflected code. | 
| Script.FieldBase | Only intended for use by generated reflected code. | 
| Script.FieldID | FieldID is an identifier for a Script + exported field pair. | 
| Script.KernelID | KernelID is an identifier for a Script + root function pair. | 
| Script.LaunchOptions | Class used to specify clipping for a kernel launch. | 
| ScriptC | The superclass for all user-defined scripts. | 
| ScriptGroup | ScriptGroup creates a group of kernels that are executed together with one execution call as if they were a single kernel. | 
| ScriptGroup.Builder | Helper class to build a ScriptGroup. | 
| ScriptIntrinsic | Base class for all Intrinsic scripts. | 
| ScriptIntrinsicBlend | Intrinsic kernels for blending two Allocationobjects. | 
| ScriptIntrinsicBlur | Intrinsic Gausian blur filter. | 
| ScriptIntrinsicColorMatrix | Intrinsic for applying a color matrix to allocations. | 
| ScriptIntrinsicConvolve3x3 | Intrinsic for applying a 3x3 convolve to an allocation. | 
| ScriptIntrinsicConvolve5x5 | Intrinsic for applying a 5x5 convolve to an allocation. | 
| ScriptIntrinsicLUT | Intrinsic for applying a per-channel lookup table. | 
| ScriptIntrinsicYuvToRGB | Intrinsic for converting an Android YUV buffer to RGB. | 
| Short2 | Class for exposing the native RenderScript Short2 type back to the Android system. | 
| Short3 | Class for exposing the native RenderScript short3 type back to the Android system. | 
| Short4 | Class for exposing the native RenderScript short4 type back to the Android system. | 
| Type | A Type describes the  | 
| Type.Builder | Builder class for Type. | 
| Allocation.MipmapControl | Controls mipmap behavior when using the bitmap creation and update functions. | 
| Element.DataKind | The special interpretation of the data if required. | 
| Element.DataType | DataType represents the basic type information for a basic element. | 
| RenderScript.ContextType | ContextType specifies the specific type of context to be created. | 
| RenderScript.Priority | RenderScript worker thread priority enumeration. | 
| Sampler.Value | |
| Type.CubemapFace | 
| RSDriverException | Base class for all exceptions thrown by the Android RenderScript | 
| RSIllegalArgumentException | Base class for all exceptions thrown by the Android RenderScript | 
| RSInvalidStateException | Base class for all exceptions thrown by the Android RenderScript | 
| RSRuntimeException | Base class for all exceptions thrown by the Android RenderScript |