| Public Methods | 
	 
    
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            abstract
            
            
            
            
            void
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        glActiveTexture(int texture)
        
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            abstract
            
            
            
            
            void
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        glAlphaFunc(int func, float ref)
        
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            abstract
            
            
            
            
            void
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        glAlphaFuncx(int func, int ref)
        
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            abstract
            
            
            
            
            void
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        glBindTexture(int target, int texture)
        
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            abstract
            
            
            
            
            void
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        glBlendFunc(int sfactor, int dfactor)
        
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            abstract
            
            
            
            
            void
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        glClear(int mask)
        
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            abstract
            
            
            
            
            void
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        glClearColor(float red, float green, float blue, float alpha)
        
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            abstract
            
            
            
            
            void
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        glClearColorx(int red, int green, int blue, int alpha)
        
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            abstract
            
            
            
            
            void
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        glClearDepthf(float depth)
        
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            abstract
            
            
            
            
            void
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        glClearDepthx(int depth)
        
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            abstract
            
            
            
            
            void
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        glClearStencil(int s)
        
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            abstract
            
            
            
            
            void
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        glClientActiveTexture(int texture)
        
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            abstract
            
            
            
            
            void
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        glColor4f(float red, float green, float blue, float alpha)
        
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            abstract
            
            
            
            
            void
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        glColor4x(int red, int green, int blue, int alpha)
        
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            abstract
            
            
            
            
            void
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        glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
        
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            abstract
            
            
            
            
            void
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        glColorPointer(int size, int type, int stride, Buffer pointer)
        
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            abstract
            
            
            
            
            void
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        glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)
        
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            abstract
            
            
            
            
            void
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        glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)
        
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            abstract
            
            
            
            
            void
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        glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
        
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            abstract
            
            
            
            
            void
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        glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
        
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            abstract
            
            
            
            
            void
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        glCullFace(int mode)
        
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            abstract
            
            
            
            
            void
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        glDeleteTextures(int n, int[] textures, int offset)
        
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            abstract
            
            
            
            
            void
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        glDeleteTextures(int n, IntBuffer textures)
        
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            abstract
            
            
            
            
            void
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        glDepthFunc(int func)
        
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            abstract
            
            
            
            
            void
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        glDepthMask(boolean flag)
        
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            abstract
            
            
            
            
            void
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        glDepthRangef(float zNear, float zFar)
        
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            abstract
            
            
            
            
            void
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        glDepthRangex(int zNear, int zFar)
        
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            abstract
            
            
            
            
            void
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        glDisable(int cap)
        
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            abstract
            
            
            
            
            void
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        glDisableClientState(int array)
        
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            abstract
            
            
            
            
            void
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        glDrawArrays(int mode, int first, int count)
        
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            abstract
            
            
            
            
            void
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        glDrawElements(int mode, int count, int type, Buffer indices)
        
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            abstract
            
            
            
            
            void
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        glEnable(int cap)
        
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            abstract
            
            
            
            
            void
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        glEnableClientState(int array)
        
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            abstract
            
            
            
            
            void
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        glFinish()
        
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            abstract
            
            
            
            
            void
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        glFlush()
        
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            abstract
            
            
            
            
            void
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        glFogf(int pname, float param)
        
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            abstract
            
            
            
            
            void
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        glFogfv(int pname, FloatBuffer params)
        
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            abstract
            
            
            
            
            void
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        glFogfv(int pname, float[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glFogx(int pname, int param)
        
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            abstract
            
            
            
            
            void
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        glFogxv(int pname, int[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glFogxv(int pname, IntBuffer params)
        
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            abstract
            
            
            
            
            void
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        glFrontFace(int mode)
        
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            abstract
            
            
            
            
            void
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        glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar)
        
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            abstract
            
            
            
            
            void
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        glFrustumx(int left, int right, int bottom, int top, int zNear, int zFar)
        
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            abstract
            
            
            
            
            void
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        glGenTextures(int n, IntBuffer textures)
        
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            abstract
            
            
            
            
            void
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        glGenTextures(int n, int[] textures, int offset)
        
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            abstract
            
            
            
            
            int
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        glGetError()
        
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            abstract
            
            
            
            
            void
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        glGetIntegerv(int pname, IntBuffer params)
        
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            abstract
            
            
            
            
            void
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        glGetIntegerv(int pname, int[] params, int offset)
        
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            abstract
            
            
            
            
            String
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        glGetString(int name)
        
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            abstract
            
            
            
            
            void
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        glHint(int target, int mode)
        
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            abstract
            
            
            
            
            void
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        glLightModelf(int pname, float param)
        
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            abstract
            
            
            
            
            void
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        glLightModelfv(int pname, FloatBuffer params)
        
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            abstract
            
            
            
            
            void
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        glLightModelfv(int pname, float[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glLightModelx(int pname, int param)
        
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            abstract
            
            
            
            
            void
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        glLightModelxv(int pname, int[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glLightModelxv(int pname, IntBuffer params)
        
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            abstract
            
            
            
            
            void
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        glLightf(int light, int pname, float param)
        
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            abstract
            
            
            
            
            void
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        glLightfv(int light, int pname, float[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glLightfv(int light, int pname, FloatBuffer params)
        
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            abstract
            
            
            
            
            void
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        glLightx(int light, int pname, int param)
        
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            abstract
            
            
            
            
            void
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        glLightxv(int light, int pname, int[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glLightxv(int light, int pname, IntBuffer params)
        
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            abstract
            
            
            
            
            void
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        glLineWidth(float width)
        
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            abstract
            
            
            
            
            void
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        glLineWidthx(int width)
        
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            abstract
            
            
            
            
            void
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        glLoadIdentity()
        
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            abstract
            
            
            
            
            void
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        glLoadMatrixf(float[] m, int offset)
        
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            abstract
            
            
            
            
            void
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        glLoadMatrixf(FloatBuffer m)
        
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            abstract
            
            
            
            
            void
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        glLoadMatrixx(IntBuffer m)
        
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            abstract
            
            
            
            
            void
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        glLoadMatrixx(int[] m, int offset)
        
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            abstract
            
            
            
            
            void
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        glLogicOp(int opcode)
        
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            abstract
            
            
            
            
            void
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        glMaterialf(int face, int pname, float param)
        
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            abstract
            
            
            
            
            void
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        glMaterialfv(int face, int pname, float[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glMaterialfv(int face, int pname, FloatBuffer params)
        
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            abstract
            
            
            
            
            void
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        glMaterialx(int face, int pname, int param)
        
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            abstract
            
            
            
            
            void
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        glMaterialxv(int face, int pname, IntBuffer params)
        
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            abstract
            
            
            
            
            void
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        glMaterialxv(int face, int pname, int[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glMatrixMode(int mode)
        
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            abstract
            
            
            
            
            void
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        glMultMatrixf(float[] m, int offset)
        
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            abstract
            
            
            
            
            void
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        glMultMatrixf(FloatBuffer m)
        
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            abstract
            
            
            
            
            void
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        glMultMatrixx(IntBuffer m)
        
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            abstract
            
            
            
            
            void
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        glMultMatrixx(int[] m, int offset)
        
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            abstract
            
            
            
            
            void
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        glMultiTexCoord4f(int target, float s, float t, float r, float q)
        
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            abstract
            
            
            
            
            void
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        glMultiTexCoord4x(int target, int s, int t, int r, int q)
        
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            abstract
            
            
            
            
            void
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        glNormal3f(float nx, float ny, float nz)
        
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            abstract
            
            
            
            
            void
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        glNormal3x(int nx, int ny, int nz)
        
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            abstract
            
            
            
            
            void
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        glNormalPointer(int type, int stride, Buffer pointer)
        
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            abstract
            
            
            
            
            void
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        glOrthof(float left, float right, float bottom, float top, float zNear, float zFar)
        
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            abstract
            
            
            
            
            void
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        glOrthox(int left, int right, int bottom, int top, int zNear, int zFar)
        
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            abstract
            
            
            
            
            void
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        glPixelStorei(int pname, int param)
        
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            abstract
            
            
            
            
            void
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        glPointSize(float size)
        
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            abstract
            
            
            
            
            void
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        glPointSizex(int size)
        
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            abstract
            
            
            
            
            void
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        glPolygonOffset(float factor, float units)
        
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            abstract
            
            
            
            
            void
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        glPolygonOffsetx(int factor, int units)
        
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            abstract
            
            
            
            
            void
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        glPopMatrix()
        
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            abstract
            
            
            
            
            void
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        glPushMatrix()
        
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            abstract
            
            
            
            
            void
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        glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)
        
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            abstract
            
            
            
            
            void
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        glRotatef(float angle, float x, float y, float z)
        
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            abstract
            
            
            
            
            void
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        glRotatex(int angle, int x, int y, int z)
        
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            abstract
            
            
            
            
            void
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        glSampleCoverage(float value, boolean invert)
        
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            abstract
            
            
            
            
            void
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        glSampleCoveragex(int value, boolean invert)
        
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            abstract
            
            
            
            
            void
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        glScalef(float x, float y, float z)
        
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            abstract
            
            
            
            
            void
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        glScalex(int x, int y, int z)
        
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            abstract
            
            
            
            
            void
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        glScissor(int x, int y, int width, int height)
        
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            abstract
            
            
            
            
            void
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        glShadeModel(int mode)
        
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            abstract
            
            
            
            
            void
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        glStencilFunc(int func, int ref, int mask)
        
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            abstract
            
            
            
            
            void
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        glStencilMask(int mask)
        
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            abstract
            
            
            
            
            void
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        glStencilOp(int fail, int zfail, int zpass)
        
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            abstract
            
            
            
            
            void
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        glTexCoordPointer(int size, int type, int stride, Buffer pointer)
        
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            abstract
            
            
            
            
            void
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        glTexEnvf(int target, int pname, float param)
        
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            abstract
            
            
            
            
            void
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        glTexEnvfv(int target, int pname, FloatBuffer params)
        
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            abstract
            
            
            
            
            void
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        glTexEnvfv(int target, int pname, float[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glTexEnvx(int target, int pname, int param)
        
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            abstract
            
            
            
            
            void
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        glTexEnvxv(int target, int pname, int[] params, int offset)
        
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            abstract
            
            
            
            
            void
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        glTexEnvxv(int target, int pname, IntBuffer params)
        
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            abstract
            
            
            
            
            void
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        glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)
        
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            abstract
            
            
            
            
            void
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        glTexParameterf(int target, int pname, float param)
        
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            abstract
            
            
            
            
            void
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        glTexParameterx(int target, int pname, int param)
        
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            abstract
            
            
            
            
            void
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        glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)
        
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            abstract
            
            
            
            
            void
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        glTranslatef(float x, float y, float z)
        
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            abstract
            
            
            
            
            void
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        glTranslatex(int x, int y, int z)
        
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            abstract
            
            
            
            
            void
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        glVertexPointer(int size, int type, int stride, Buffer pointer)
        
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            abstract
            
            
            
            
            void
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        glViewport(int x, int y, int width, int height)
        
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