java.lang.Object | |
↳ | android.os.PowerManager |
This class gives you control of the power state of the device.
Device battery life will be significantly affected by the use of this API.
Do not acquire PowerManager.WakeLock
s unless you really need them, use the minimum levels
possible, and be sure to release them as soon as possible.
You can obtain an instance of this class by calling
Context.getSystemService()
.
The primary API you'll use is newWakeLock()
.
This will create a PowerManager.WakeLock
object. You can then use methods
on the wake lock object to control the power state of the device.
In practice it's quite simple:
PowerManager pm = (PowerManager) getSystemService(Context.POWER_SERVICE); PowerManager.WakeLock wl = pm.newWakeLock(PowerManager.SCREEN_DIM_WAKE_LOCK, "My Tag"); wl.acquire(); ..screen will stay on during this section.. wl.release();
The following wake lock levels are defined, with varying effects on system power. These levels are mutually exclusive - you may only specify one of them.
Flag Value | CPU | Screen | Keyboard |
---|---|---|---|
PARTIAL_WAKE_LOCK |
On* | Off | Off |
SCREEN_DIM_WAKE_LOCK |
On | Dim | Off |
SCREEN_BRIGHT_WAKE_LOCK |
On | Bright | Off |
FULL_WAKE_LOCK |
On | Bright | Bright |
*If you hold a partial wake lock, the CPU will continue to run, regardless of any display timeouts or the state of the screen and even after the user presses the power button. In all other wake locks, the CPU will run, but the user can still put the device to sleep using the power button.
In addition, you can add two more flags, which affect behavior of the screen only.
These flags have no effect when combined with a PARTIAL_WAKE_LOCK
.
Flag Value | Description |
---|---|
ACQUIRE_CAUSES_WAKEUP |
Normal wake locks don't actually turn on the illumination. Instead, they cause the illumination to remain on once it turns on (e.g. from user activity). This flag will force the screen and/or keyboard to turn on immediately, when the WakeLock is acquired. A typical use would be for notifications which are important for the user to see immediately. |
ON_AFTER_RELEASE |
If this flag is set, the user activity timer will be reset when the WakeLock is released, causing the illumination to remain on a bit longer. This can be used to reduce flicker if you are cycling between wake lock conditions. |
Any application using a WakeLock must request the android.permission.WAKE_LOCK
permission in an <uses-permission>
element of the application's manifest.
Nested Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
PowerManager.WakeLock | A wake lock is a mechanism to indicate that your application needs to have the device stay on. |
Constants | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
int | ACQUIRE_CAUSES_WAKEUP | Wake lock flag: Turn the screen on when the wake lock is acquired. | |||||||||
String | ACTION_POWER_SAVE_MODE_CHANGED |
Intent that is broadcast when the state of isPowerSaveMode() changes.
|
|||||||||
int | FULL_WAKE_LOCK |
This constant was deprecated
in API level 17.
Most applications should use
FLAG_KEEP_SCREEN_ON instead
of this type of wake lock, as it will be correctly managed by the platform
as the user moves between applications and doesn't require a special permission.
|
|||||||||
int | ON_AFTER_RELEASE | Wake lock flag: When this wake lock is released, poke the user activity timer so the screen stays on for a little longer. | |||||||||
int | PARTIAL_WAKE_LOCK | Wake lock level: Ensures that the CPU is running; the screen and keyboard backlight will be allowed to go off. | |||||||||
int | PROXIMITY_SCREEN_OFF_WAKE_LOCK | Wake lock level: Turns the screen off when the proximity sensor activates. | |||||||||
int | RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY |
Flag for WakeLock.release(int) : Defer releasing a
PROXIMITY_SCREEN_OFF_WAKE_LOCK wake lock until the proximity sensor
indicates that an object is not in close proximity.
|
|||||||||
int | SCREEN_BRIGHT_WAKE_LOCK |
This constant was deprecated
in API level 13.
Most applications should use
FLAG_KEEP_SCREEN_ON instead
of this type of wake lock, as it will be correctly managed by the platform
as the user moves between applications and doesn't require a special permission.
|
|||||||||
int | SCREEN_DIM_WAKE_LOCK |
This constant was deprecated
in API level 17.
Most applications should use
FLAG_KEEP_SCREEN_ON instead
of this type of wake lock, as it will be correctly managed by the platform
as the user moves between applications and doesn't require a special permission.
|
Public Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Returns true if the device is in an interactive state.
| |||||||||||
Returns true if the device is currently in power save mode.
| |||||||||||
This method was deprecated
in API level 20.
Use
isInteractive() instead.
| |||||||||||
Returns true if the specified wake lock level is supported.
| |||||||||||
Creates a new wake lock with the specified level and flags.
| |||||||||||
Reboot the device.
|
[Expand]
Inherited Methods | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
From class
java.lang.Object
|
Wake lock flag: Turn the screen on when the wake lock is acquired.
Normally wake locks don't actually wake the device, they just cause the screen to remain on once it's already on. Think of the video player application as the normal behavior. Notifications that pop up and want the device to be on are the exception; use this flag to be like them.
Cannot be used with PARTIAL_WAKE_LOCK
.
Intent that is broadcast when the state of isPowerSaveMode()
changes.
This broadcast is only sent to registered receivers.
This constant was deprecated
in API level 17.
Most applications should use
FLAG_KEEP_SCREEN_ON
instead
of this type of wake lock, as it will be correctly managed by the platform
as the user moves between applications and doesn't require a special permission.
Wake lock level: Ensures that the screen and keyboard backlight are on at full brightness.
If the user presses the power button, then the FULL_WAKE_LOCK
will be
implicitly released by the system, causing both the screen and the CPU to be turned off.
Contrast with PARTIAL_WAKE_LOCK
.
Wake lock flag: When this wake lock is released, poke the user activity timer so the screen stays on for a little longer.
Will not turn the screen on if it is not already on.
See ACQUIRE_CAUSES_WAKEUP
if you want that.
Cannot be used with PARTIAL_WAKE_LOCK
.
Wake lock level: Ensures that the CPU is running; the screen and keyboard backlight will be allowed to go off.
If the user presses the power button, then the screen will be turned off but the CPU will be kept on until all partial wake locks have been released.
Wake lock level: Turns the screen off when the proximity sensor activates.
If the proximity sensor detects that an object is nearby, the screen turns off immediately. Shortly after the object moves away, the screen turns on again.
A proximity wake lock does not prevent the device from falling asleep
unlike FULL_WAKE_LOCK
, SCREEN_BRIGHT_WAKE_LOCK
and
SCREEN_DIM_WAKE_LOCK
. If there is no user activity and no other
wake locks are held, then the device will fall asleep (and lock) as usual.
However, the device will not fall asleep while the screen has been turned off
by the proximity sensor because it effectively counts as ongoing user activity.
Since not all devices have proximity sensors, use isWakeLockLevelSupported(int)
to determine whether this wake lock level is supported.
Cannot be used with ACQUIRE_CAUSES_WAKEUP
.
Flag for WakeLock.release(int)
: Defer releasing a
PROXIMITY_SCREEN_OFF_WAKE_LOCK
wake lock until the proximity sensor
indicates that an object is not in close proximity.
This constant was deprecated
in API level 13.
Most applications should use
FLAG_KEEP_SCREEN_ON
instead
of this type of wake lock, as it will be correctly managed by the platform
as the user moves between applications and doesn't require a special permission.
Wake lock level: Ensures that the screen is on at full brightness; the keyboard backlight will be allowed to go off.
If the user presses the power button, then the SCREEN_BRIGHT_WAKE_LOCK
will be
implicitly released by the system, causing both the screen and the CPU to be turned off.
Contrast with PARTIAL_WAKE_LOCK
.
This constant was deprecated
in API level 17.
Most applications should use
FLAG_KEEP_SCREEN_ON
instead
of this type of wake lock, as it will be correctly managed by the platform
as the user moves between applications and doesn't require a special permission.
Wake lock level: Ensures that the screen is on (but may be dimmed); the keyboard backlight will be allowed to go off.
If the user presses the power button, then the SCREEN_DIM_WAKE_LOCK
will be
implicitly released by the system, causing both the screen and the CPU to be turned off.
Contrast with PARTIAL_WAKE_LOCK
.
Returns true if the device is in an interactive state.
When this method returns true, the device is awake and ready to interact with the user (although this is not a guarantee that the user is actively interacting with the device just this moment). The main screen is usually turned on while in this state. Certain features, such as the proximity sensor, may temporarily turn off the screen while still leaving the device in an interactive state. Note in particular that the device is still considered to be interactive while dreaming (since dreams can be interactive) but not when it is dozing or asleep.
When this method returns false, the device is dozing or asleep and must be awoken before it will become ready to interact with the user again. The main screen is usually turned off while in this state. Certain features, such as "ambient mode" may cause the main screen to remain on (albeit in a low power state) to display system-provided content while the device dozes.
The system will send a screen on
or screen off
broadcast
whenever the interactive state of the device changes. For historical reasons,
the names of these broadcasts refer to the power state of the screen
but they are actually sent in response to changes in the overall interactive
state of the device, as described by this method.
Services may use the non-interactive state as a hint to conserve power since the user is not present.
Returns true if the device is currently in power save mode. When in this mode,
applications should reduce their functionality in order to conserve battery as
much as possible. You can monitor for changes to this state with
ACTION_POWER_SAVE_MODE_CHANGED
.
This method was deprecated
in API level 20.
Use isInteractive()
instead.
Returns true if the device is in an interactive state.
For historical reasons, the name of this method refers to the power state of
the screen but it actually describes the overall interactive state of
the device. This method has been replaced by isInteractive()
.
The value returned by this method only indicates whether the device is
in an interactive state which may have nothing to do with the screen being
on or off. To determine the actual state of the screen,
use getState()
.
Returns true if the specified wake lock level is supported.
level | The wake lock level to check. |
---|
Creates a new wake lock with the specified level and flags.
The levelAndFlags
parameter specifies a wake lock level and optional flags
combined using the logical OR operator.
The wake lock levels are: PARTIAL_WAKE_LOCK
,
FULL_WAKE_LOCK
, SCREEN_DIM_WAKE_LOCK
and SCREEN_BRIGHT_WAKE_LOCK
. Exactly one wake lock level must be
specified as part of the levelAndFlags
parameter.
The wake lock flags are: ACQUIRE_CAUSES_WAKEUP
and ON_AFTER_RELEASE
. Multiple flags can be combined as part of the
levelAndFlags
parameters.
Call acquire()
on the object to acquire the
wake lock, and release()
when you are done.
PowerManager pm = (PowerManager)mContext.getSystemService( Context.POWER_SERVICE); PowerManager.WakeLock wl = pm.newWakeLock( PowerManager.SCREEN_DIM_WAKE_LOCK | PowerManager.ON_AFTER_RELEASE, TAG); wl.acquire(); // ... do work... wl.release();
Although a wake lock can be created without special permissions,
the WAKE_LOCK
permission is
required to actually acquire or release the wake lock that is returned.
If using this to keep the screen on, you should strongly consider using
FLAG_KEEP_SCREEN_ON
instead.
This window flag will be correctly managed by the platform
as the user moves between applications and doesn't require a special permission.
levelAndFlags | Combination of wake lock level and flag values defining the requested behavior of the WakeLock. |
---|---|
tag | Your class name (or other tag) for debugging purposes. |
Reboot the device. Will not return if the reboot is successful.
Requires the REBOOT
permission.
reason | code to pass to the kernel (e.g., "recovery") to request special boot modes, or null. |
---|